Feminine gamification viewpoint: trade offs

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Feminine gamification viewpoint: trade offs This week Harvard Business Review published an article on gender differences in leadership positions, which… <a class="colorbox" rel="nofollow"

Source:: Nyheter


Library Quest

Rowan Mangan (Communications and Marketing Advisor at RMIT University Library) has created Library Quest, a browser-based game to inform students on library services. Since impletmenting it with great and provable success at RMIT, she has since made it available at a cost to other libraries.

Information about the game is here:

Source:: Nyheter