Feminine Gamification Viewpoint: Real life benefits

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Feminine Gamification Viewpoint: Real life benefits When investing in solutions ladies are looking for real life benefits. In terms of gamification what we need to point out is how applying experiences, designing for specific behavioural interaction etc is of benefit to a real world problem. For the ladies it is the holistic experience that counts, […]

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Gamification Campaigns we love: GCHQ National Hacker Competition

First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity

Gamification stuff we love: GCHQ National Hacker Competition The British Intelligence Agency has launched a Hackaton to find the next talent that will help prevent cyber attacks. The participants will be asked to protect a fictitious aerospace company from a cyber attack of a terrorist organisation called Flag Day Associates. The agency hopes through this competition to […]

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Playful Engagement in a University Library

In late 2011 the University of Huddersfield launched a gamification project, Lemontree, to gauge its effect on student use of the library and any correlation this might have with academic achievement. The aim of the project was not only to increase the use of library resources but also playfully engage low users of the library and reduce possible ‘library anxiety’.

http://eprints.hud.ac.uk/21134/1/nordil.pdf

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Flow in Gamification

Reference: Hamari, J., & Koivisto, J. (2014). Measuring flow in gamification: Dispositional Flow Scale-2. Computers in Human Behavior. DOI: 10.1016/j.chb.2014.07.048 Download the paper here. If Researchgate prompts you to register, you can just close the dialogue box and download the paper without registering. Summary of results: Expectedly, autotelic experience, clear goals, (immediate) feedback, control and challenge-skill […]

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