In this article Andrew Walsh of the University of Huddersfield discusses the quantitative impact of implementing Lemontree (a library-specific gamification project by the University of Huddersfield and Running In The Halls, an external design and creative company).
The article can be viewed here.
For 2 decades I’ve been deeply enmeshed in loyalty. First as a customer, then an obsessive “hardcore” loyalty junkie. Eventually my interest in loyalty helped give rise to the gamification movement and my work designing and developing engagement solutions across a wide range of industries. Although gamification encompasses much more
First posted on Gamification Nation Gamification Nation – designing solutions which encourage winning behaviours for business results in sales, learning, recruitment and productivity
Feminine gamification viewpoint: stories Telling stories has long been a way of sharing history, traditions, rituals and also cultural unspoken… <a class="colorbox" rel="nofollow"